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Maya 2018 arnold
Maya 2018 arnold








maya 2018 arnold

When I buy something, I read the description carefully. The following page from Solid Angle describes the parameters of ambient occlusion really well, so use it to alter the results.PLEASE READ THE WHOLE INFORMATION CAREFULLY BEFORE PAYING FOR THIS MODEL. To adjust the parameters of the AO pass, click on the connections link in the shader override: Creating a skydome light with its Color attribute set to white is a simple way to make your scene visible. With no lights though, the render is pitch black. Within the Rendering menu set, hit Arnold –> Render :Īfter following the steps above, toggling the eye icon OFF will render out the scene with your coloured ai materials. Toggle the eye icon ON in order to see the AO pass: Right-click the collection and select either Create Shader Override or Create Material Override:Ĭlick on the biscuit icon next to Override Shader:įrom the LHS list, select Arnold –> Shader –> Surface–> AiAmbientOcclusion: When turned off, it will render the coloured materials also.) (Turn this on for Arnold to render the collection with the ambient occlusion override only. Toggle on the eye icon next to the Layer to see the items in the render layer in the viewport. Right-click the new layer and select Create Collection:įrom the Outliner, middle-mouse drag objects you want to create ambient occlusion for to add them to the collection, or select objects in the scene and hit the “Add” button: Once that’s in check, open up Window –> Rendering Editors –> Render SetupĬlick on the plus icon to create a layer: To get an ambient occlusion pass in Maya 2018 with Arnold, firstly make sure all materials assigned to the scene are ai* material (e.g. So here’s how to get started with ambient occlusion using Arnold in Maya 2018.

maya 2018 arnold

With Mental Ray for Maya no longer supported, my post a few years ago about rendering ambient occlusion using render layers are now obsolete.










Maya 2018 arnold